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VK_FORMAT_R64G64B64A64_SFLOAT = 121,
Also, they're using CMAKE for the samples. Seems they've taken seriously the initiative to make it completely multiplatform.
edit: 'kay, haven't done a thing, not yet but i am taking a look at the API now, and while it is a bit "frightening", looks crystal clear. I hope things keep this clear on further updates and that i can catch a glimpse of it (if i get to render something on my own without burning my GPU i'll be really happy XD) . So far, i am liking it. It doesn't set you a sort of wall you cannot trespass so you never really know what do you have to do to start. On the other hand, it is like D3D was ripped open and all its guts exposed to you so you can really choose what to do or what not. Pretty much it seems what they said. You need to tell the API what to do or what not. And the API won't do what you don't tell it to. Straight to the point.