Server

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Server

Post by hendu »

Could you give a textual example of how you would tackle this?
I would do something similar to what Q3 did, precalculate a pathing grid for each level. The bots can then move using that. You don't need millimeter resolution to tell the bot to "go up that hill and open that door" - the pathing grid could be at, say 0.5m, and you'd do smoothing client-side so they don't fall inside the terrain.
diho
Posts: 46
Joined: Fri May 20, 2011 9:01 pm
Location: Netherlands

Re: Server

Post by diho »

@CuteAlien and Hendu, Thanks for your input! It's very helpful!

@sidu, Nice game! Looks great and I don't see any delay.
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