Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Vectrotek »

Best wishes for all you 3D coders out there for TWENTY SIXTEEN!!
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Vectrotek wrote:Wow! pretty cool! How did you get seamless reflection mapping on the dwarf?
Thought I'd also post a few screenshots as I just figured out how to do plane based fog.
By reading the pixels of a cubemap following a spherical projection. The sphere mapping grants that every pixel is properly connected to its neighbours, and that makes a seamless map
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Finally! a feature requested since a VERY long time, the cubemaps, have finally made it to Irrlicht on both GL and D3D9! Even if there are still some missing features, as for example, loading cubemap files (.dds,.pvr and so on...), or updating cubemaps in real time so they can be used to generate dynamic cubemaps, they work! :)

Image
Image

Good work guys!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
chronologicaldot
Competition winner
Posts: 688
Joined: Mon Sep 10, 2012 8:51 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by chronologicaldot »

Lookin' good. :D
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by The_Glitch »

Vectrotek great fog shader was looking to implement in irrlicht but you beat me to it, do you have a source project for it?
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by wing64 »

Hello, today I show rendering image from ARSA Framework, that model I download from http://www.ten24.info
Image
Image

A1 size (14.7 and 11.2 Mb)
http://sarosworld.com/arsa_render_10005289.jpg
http://sarosworld.com/arsa_render_9941886.jpg
trivtn
Posts: 132
Joined: Tue Jan 17, 2006 12:30 pm
Location: Viet Nam
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by trivtn »

Hi !
My ScreenShots from my code AutoRagDoll with Bullet engine and rendered in Irrlicht
With debug info
Image
No debug
Image
There's something is fantastic, there's nothing is absolute.
thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by thanhle »

Looks great wing.

Awsome Tri' (Ban co' tutorial khong? Cho anh em hoc hoi voi.). Nhat la complex shader tutorial. Kiem ben blog cua ban ma khong thay.
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by wing64 »

Last edited by wing64 on Tue Jun 07, 2016 12:56 pm, edited 1 time in total.
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by mongoose7 »

The shadows of the balconies are intermittent - there are 11 levels that have none! I think the shadow map is too small for the detail.
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by wing64 »

@thanhle: Thanks.
@mongoose7: Thank you, right! because size of shadowmap. :D
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Vectrotek »

Looks good!
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Image

Convex polygon clipping. The red octagon is done by clipping the original white quad with 4 planes. The octagon can be rendered solid or wireframe. My next step will be to clip convex brushes and create complex geometry with them. And in a potential future, build a BSP structure out of them...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Long time since I last touched irr.

Image
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: Post Your Irrlicht Screenshots / Render Here.

Post by devsh »

Soon... pictures of deferred clustered shading will come forth
Post Reply