Copperlicht?

Discussion about everything. New games, 3d math, development tips...
Post Reply
sunnystormy
Posts: 105
Joined: Mon Jun 02, 2014 2:32 am
Location: Washington, D.C.
Contact:

Copperlicht?

Post by sunnystormy »

I'm getting into JavaScript, but wanted to participate in the monthly competitions... I wanted to know if it was okay for me to use the Copperlicht renderer instead?

Please let me know! :)
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
Cube_
Posts: 1010
Joined: Mon Oct 24, 2011 10:03 pm
Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d

Re: Copperlicht?

Post by Cube_ »

wuzzat? Javascript bindings for irrlicht? (also I suppose if you really wanted you could just generate irrlicht to javascript bindings using something like SWIG, there's plenty of automagic tools that can do that, although exposing the required methods yourself is pretty easy anyway)
"this is not the bottleneck you are looking for"
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Copperlicht?

Post by CuteAlien »

No, Copperlicht is written from the original Irrlicht author, but it's a different project (maybe it has some similarities to Irrlicht under the hood). They have their own forums at http://www.ambiera.com/forum.php

Unfortunately no Javascript binding for Irrlicht yet. Maybe after we merge the ogl-es branch I find some time to play around with emscripten (which creates asm.js for c++ code, but needs ogl-es for 3d).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Cube_
Posts: 1010
Joined: Mon Oct 24, 2011 10:03 pm
Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d

Re: Copperlicht?

Post by Cube_ »

emscripten isn't javascript bindings, it's transpiling C++ to JS (very neat but not bindings), I was more thinking binding JS as a scripting language which is pretty easy, although no idea why anyone would lua/C++ is a more natural combo.

Since copperlicht is a separate engine then I'd guess it's probably not allowed in the compo but it's not my call to make, I just make the threads... and on the topic...
"this is not the bottleneck you are looking for"
sunnystormy
Posts: 105
Joined: Mon Jun 02, 2014 2:32 am
Location: Washington, D.C.
Contact:

Re: Copperlicht?

Post by sunnystormy »

So the answer is...? :?:
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Copperlicht?

Post by CuteAlien »

No, I don't think it makes sense to use screenshots from another engine for Irrlicht competitions. Copperlicht isn't an Irrlicht spinoff, it's a complete own engine.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Post Reply