You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
maybe simple question. I need render huge terrain. For performance reason it's divided into chunks/blocks and loaded continously.
But how large blocks should be given the number of triangle and size of texture?
For example one block in blender have dimension width/height 900/900 and 32K triangles and texture 4096px*4096px. Is the combination applied or exaggerated?
How many triangles can be rendered on average household computer? With 45+ FPS?
an average household computer includes your grandma's 20 year old computer without a dedicated gpu.
An average household computer is not what you should target, gamers don't use them - rather you should target an average gamer pc and to find that out I use the data collected by the steam hardware survey - find something in that performance bracket and then test.
There's no real rule of thumb where you can run x triangles on y gpu - it's too dependent on the performance of your code which is why simply testing it on target hardware is the best option (I base my target off of whatever machine I have for testing)