Post Your Irrlicht Screenshots / Render Here.
Re: Post Your Irrlicht Screenshots / Render Here.
I am still alive guys, My latest experiment "Radiosity maker", deffered engine built on entity's irrrenderer, added recycled(1 map unlimted lights) softshadow maps volumeteric ligfhts screenspace reflection etc...... The radiosity maker reads any scene and adds the indirect lighting as new virtual lights. Turns boring scenes with a few lights into preofessionally lit ones.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Re: Post Your Irrlicht Screenshots / Render Here.
some fuzzy reflections visible
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Re: Post Your Irrlicht Screenshots / Render Here.
Now that's flipin neat! Nice!!
Re: Post Your Irrlicht Screenshots / Render Here.
As if it couldn't XDVectrotek wrote:Irrlicht?
WB Omaremad i see you've discovered the amazing world of the "fake-osity" (i still believe this is a peyorative term... :/) in which a radiosity solution is actually performed as a set of secondary lights placed strategically, I think You could gain some more detail if instead of plain lights, you used 2nd order spherical harmonics but none the less, cool
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Post Your Irrlicht Screenshots / Render Here.
Thanks guys. I did a similar experiment with forward rendering in 2010 "GPURAD" http://irrlicht.sourceforge.net/forum/v ... hp?t=39186. It baked radisoity using spot lights attached to surfaces to a lightmap. If the process is optimised its actually what Lightsprint and enlighten do, render to a lightmap in view space. it won the sept 2010 screenshot, what happened to the gallery, looks dead?
I made this varient because i wanted something deffered and without ligtmaps.
I use directional lighting instead of simple lights, I have a vec3*6 for each face of the cube. A simple version of SH that i cant apply transforms to.
I made this varient because i wanted something deffered and without ligtmaps.
I use directional lighting instead of simple lights, I have a vec3*6 for each face of the cube. A simple version of SH that i cant apply transforms to.
Code: Select all
vec3 light= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,-normalize(upVec)),0.0)*(att)*ColorY;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,normalize(upVec)),0.0)*(att)*ColornY;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,-normalize(xVec)),0.0)*(att)*ColorX;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,normalize(xVec)),0.0)*(att)*ColornX;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,-normalize(zVec)),0.0)*(att)*ColorZ;
light+= max(dot(lightDir,vNormal),0.0)*max(dot(lightDir,normalize(zVec)),0.0)*(att)*ColornZ;
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Re: Post Your Irrlicht Screenshots / Render Here.
Integrated with first king editor, Mel you run a custom editor right?
I really wish there was a full fledged c++ editor template, The FKE is the closest i have found
I really wish there was a full fledged c++ editor template, The FKE is the closest i have found
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Re: Post Your Irrlicht Screenshots / Render Here.
I'm with my custom editor right now, yes, trying to integrate some modelling tools in it, and maybe more. We tried to update the gallery, even updated the Wordpress version of the main page in SF.net, but due to some security issues, that ended in a dead end :/
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt