Adrian Courrèges does excellent analyses of popular game graphics..
This was quite interesting:
http://www.adriancourreges.com/blog/201 ... ics-study/
And this:
http://advances.realtimerendering.com/s ... dTech6.pdf
How they did Doom 2016
Re: How they did Doom 2016
Interesting
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt