I wanted to know if you know how to make this effect:
This picture was taken from the dx model viewer. You can see that the model looks to be "lit" by some light (even if there are no light in the viewer...).
This give to the model a "real 3D objet" look.
In the other side, here is how it looks in irrlicht:

(ugly!)
I don't want to use dynamic lighting, because:
-If the model is too far from the light, or if the light is in his back, the model will be black
-I don't want to lost a lot of time setting the lights
-I don't need dynamic shadows.
-It's slow. (the special FX example is very slow on my old computer)
I hope that you understand what I mean...
I tried to use shaders but I have some problems (In fact I don't understand them at all...
I tried to use the shader that come with the shader example... It looks OK.
BUT when both the model and the camera don't move, the shader continue to rotate (try to remove the rotation animator in the shader example and you'll see...) so it looks very weird.
And I can't fix it because I don't understand ASM.
So any suggestions would be appreciated.
You can also talk about any lighting techniques if you want (it's the open discussion forum...