Thought I'd found some threads on this before but not finding now.
Is there a way for an ITerrainSceneNode to cast shadows? Even if this means having to copy out the mesh (e.g. what best method?)
Usually I just use something like:
Code: Select all
o->addShadowVolumeSceneNode();
o->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);