Where's Irrlicht going?
Where's Irrlicht going?
What's happening to Irrlicht development right now? I love Irrlicht and everything, but it's so limited. I've made far too many modifications to Irrlicht, so I know for sure it's missing a lot of things and some of it needs to be rebuilt to support features like VBOs and normal mapping.
And yes, I know it's 0.7, so all these things will get done by 1.0, but when is 1.0? What's happening now? Are things moving along? Are they lacking developers?
And yes, I know it's 0.7, so all these things will get done by 1.0, but when is 1.0? What's happening now? Are things moving along? Are they lacking developers?
niko has not much time at the moment, and he dont want other developers on the engine because he want to make everything on his own till 1.0, no clue why.
but i would like to see some updates too. mostly CG shaders, thats the most important. then better file support, because at the moment its terrible. i want at least ONE file support that works 100%!!!! and lightmapping should finally find a native way to irrlicht too (a commercial usable solution!!!). and also better opengl support, since directx is atleast 3 times faster! and vertex buffers! there is so much that has been to do!
but i would like to see some updates too. mostly CG shaders, thats the most important. then better file support, because at the moment its terrible. i want at least ONE file support that works 100%!!!! and lightmapping should finally find a native way to irrlicht too (a commercial usable solution!!!). and also better opengl support, since directx is atleast 3 times faster! and vertex buffers! there is so much that has been to do!
-
- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
As far as the better OpenGL. OGL2 is comming soon. Once it does all niko has to do is give Irrlicht a quick tweak here and there and it should render 10x better.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
-
- Posts: 93
- Joined: Tue Feb 08, 2005 12:19 pm
any news on the whole DirectX and DevC problems, i know there are some workarounds (none which have worked for me), but it is senseless to send DirectX files along with a program if someone already has DirectX. that and DX cannot be run in windowed mode (saw that somewhere here on the forums).
but all in all this engine seems really fast, and for the most part a little easier than most out there (that ive seen).
are the little problems like these being fixed in the IrrlichtNX++ program, or are they just on standby?
but all in all this engine seems really fast, and for the most part a little easier than most out there (that ive seen).
are the little problems like these being fixed in the IrrlichtNX++ program, or are they just on standby?
-
- Posts: 62
- Joined: Fri Jan 07, 2005 4:37 pm
- Location: California
-
- Posts: 93
- Joined: Tue Feb 08, 2005 12:19 pm
You could check out IrrlichtNX++ for all those things. It's still far from perfect but at least a lot better than the normal Irrlicht.
Well personally i prefer to stick with the original Irrlicht, because it's not that bloated , i like niko's coding style and i trust him more than it's former apprentices.
I saw some "interesting" functions in IrrlichtNX that made me run away from it.
AFAIK very few of us have multiple CPU's (kinda expensive if they're good ones) so I don't think anyone's given it much thought
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
-
- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact:
-
- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Yeah I think that was an under statment. sorry, but If the GLSL gets into Irrlicht then its almost there.Robomaniac wrote:sorry, it doesn't work like that though, i wish it did.SkaterX29527 wrote:As far as the better OpenGL. OGL2 is comming soon. Once it does all niko has to do is give Irrlicht a quick tweak here and there and it should render 10x better.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>