You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
Can you describe what exactly you are trying to do? Are you trying to get back to a 3D position from a bitmap/depthmap on screen? And what does rotation mean in that regard?
I get a projection matrix from Oculus SDK to send this matrix to the Irrlicht camera Eyes for render texture for Left Eye and Right Eye.
My render work perfect except Irrlicht doesn't calculate the Lod for the terrain and there is a problem with the frustum culling with my Object.
I think this is because the Irrlicht camera Eyes is not update correctly because I don't send position and rotation ?
Maybe Im wrong ?
Thanks for your help