You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
setProjectionMatrix has a default boolean parameter named "isOrthogonal" that is false, unless otherwise specified, meaning the provided projection matrix isn't orthogonal. If you are performing orthographic renderings you want to set that to "true", like this:
I made my mesh by loading a XML. So, the bounding box was constrained to the "start" of the mesh. As the clipping method is based in bounding boxes....
Thanks!
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