When I load all 6 textures before a SkyBox scene node is ever created, all textures render properly. Any textures loaded after the first skybox scene node appear as white.
When are loaded beforehand:

When half are loaded after creating a skybox:

I noticed something in one of the tests that noted white textures under certain circumstances with the OpenGL driver, which I'm using on all platforms. I think it's possible that I'm running into that here.
Any ideas? I'm loading my textures from IReadFiles immediately before adding the SkyBox to the SceneManager.