DirectX 12 Ever?
Re: DirectX 12 Ever?
I know its an older post, but like it is said in another thread: It would make sense to use bgfx (as example, has not to be bgfx) as driver, to get away from developing the different drivers and concentrate on features. Let other teams concentrate on developing the driver, its to time consuming to maintain it all.
Re: DirectX 12 Ever?
bgfx has its downsides (most calls mutexed, onle one rendering thread), and at that point Irrlicht would become a very bad layer of abstraction over already one layer of abstraction which would only provide a file-archive reader, some extra file-system abstraction, GUI, rudimentary scenegraph, playback of animations on meshes and a software rendering compared to bgfx on its own.