skeletal human animations [UPDATED]

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
Adler1337
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Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

ok thanks for the replies. :)
multum in parvo
devsh
Competition winner
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Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
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Post by devsh »

my little class :) has the following:

+breathing (20 times a minute with 100% stamina, 60 with 0%)
+jumping (proper jumping based on desired jump height, there is enough arm swing and knee bend, *based on motion capture data*)
+ watching (and modifying camera target and position centered around the head) 180 degree head, if above 180 degree torso rotates too
+ idle/bored function, in force unleashed its looking around or playing with the light saber, here its cracking your neck
+ rotation of the head changes camera UP vector therefore even in Third Person View you are very immersed

features to come:
+walking && running , the animation should be easy. But ragdolls (at high altitude falls, or punches) and raycasts (to find out the slope) are the hard ones
christianclavet
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Location: Montreal, CANADA
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Post by christianclavet »

Happy to see that you're having fun with this DEVSH! :)
Pinic
Posts: 21
Joined: Wed Mar 07, 2018 10:55 am

Re: skeletal human animations [UPDATED]

Post by Pinic »

Collected this project under version 1.8.4 and faced these problems (https://yadi.sk/d/oi-_QOwOXO7FgA):
1) Continuation of the shadow of the mesh.
2) Shimmer shadows on the mesh.
3)And because of the turning of the camera, something happens to the brightness.
(Sorry for the wrong translation, I'm just from Russia)
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