Only specific Irrlicht book I know of is this one: https://www.amazon.com/Irrlicht-Realtim ... way&sr=8-1
For general game programming I can strongly recommend "Game Engine Architecture" by Jason Gregory: https://www.amazon.com/Game-Engine-Arch ... way&sr=8-2
It's maybe a bit much sometimes if you are starting out as it's targeted at engine developers, but it's really a book which will be worth keeping around a long time as it goes over nearly every topic you'll run into when programming games. I wish I had had this one 2 decades earlier :-)
Besids that - check the examples. Modify them maybe.