Sorry, I won't be able to help much I think. Your flags look correct. Although the default-font is unfortunately trying to create it's texture in a 32-bit format (second time today I run into a problem with this font - strange stuff...). But I don't expect this to affect other textures.
I can't test with Direct3D8 - I no longer have a text-environment for this. Is there a reason you can't use OpenGL or Direct3D9? Well D3D9 maybe too new for Voodoo 2, but OpenGL might work?
With D3D9 it creates the textures here in a 16-bit format with your flags. You can check that by setting a breakpoint in CD3D9Texture::createTexture at this place:
ColorFormat = Driver->getColorFormatFromD3DFormat(format);
(similar for D3D8Texture I suppose, the code is pretty identical).
How to add irr-scene to node?
Re: How to add irr-scene to node?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: How to add irr-scene to node?
CuteAlien wrote: for Voodoo 2, but OpenGL might work?
I use dll-wrapper opengl-to-glide.
due to which it works like on modern hardware
Re: How to add irr-scene to node?
Hmmmm... this trouble (non-disabled filtering) applies to any model where set attribute in CopperCube "transparent (alpha-channel)"
Besides depth-test are glitched.
If I set solid material - filtering disappears and depth test is ok
Besides depth-test are glitched.
If I set solid material - filtering disappears and depth test is ok
Re: How to add irr-scene to node?
But your example used Direct3D8? If you can use OpenGL - do you get the same results?alko wrote:CuteAlien wrote: for Voodoo 2, but OpenGL might work?
I use dll-wrapper opengl-to-glide.
due to which it works like on modern hardware
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: How to add irr-scene to node?
But your example used Direct3D8? If you can use OpenGL - do you get the same results?
I tried opengl too. On modern hardware.
The result is the same
Re: How to add irr-scene to node?
I open irr-file (generated by copperCube)