Hello everyone,
First of all sorry if this isn't the best place to post that. My name's Stan I'm a dev for 0 A.D. (https://play0ad.com/) a game that is using the Pyrogenesis engine. I'm trying to get in touch with other people working on other engines on behalf of the Godot Engine (https://godotengine.org/) to give talks at the dev room at the FOSDEM 2020 https://fosdem.org/2020/schedule/track/ ... velopment/ and I was wondering if some of you might be interested to come discuss or even give a presentation there.
If that's the case let me know
FOSDEM 2020 - Game Dev Room
Re: FOSDEM 2020 - Game Dev Room
I'd be down for it, I have a Open Source fork of Irrlicht that does quasi-real-time raytracing
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Re: FOSDEM 2020 - Game Dev Room
Hello devsh
Thanks for the reply. In that case you need submit an application there:
https://penta.fosdem.org/submission/FOSDEM20.
Here are two more links I forgot to post
https://godotengine.org/article/cfp-gam ... osdem-2020
https://lists.fosdem.org/pipermail/fosd ... 02884.html
Thanks for the reply. In that case you need submit an application there:
https://penta.fosdem.org/submission/FOSDEM20.
Here are two more links I forgot to post
https://godotengine.org/article/cfp-gam ... osdem-2020
https://lists.fosdem.org/pipermail/fosd ... 02884.html