[HELP WANTED] Front Warrior - team-based action FPS

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Eigen
Competition winner
Posts: 375
Joined: Fri Jan 27, 2006 2:01 pm
Location: Estonia
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Re: [HELP WANTED] Front Warrior - team-based action FPS

Post by Eigen »

With an unexpected burst of motivation over this weekend, I implemented automatic turrets that fire at enemies. So now, nearing the enemy base is actually a deadly thing to do, which, ironically, make the level actually feel more alive. I also added an bullet flying effect (you know .. the fire line). It's cool to run and see bullets fly by and hit the trees and ground around you as the turret aim isn't perfect (on purpose).

Since no-one has contacted me about the project, I guess I'll have to come up with a new plan and somehow carry on myself. I think the best thing to do would be to make a list of features and featurettes for each of the weeks (mostly weekend, but some evening too) so I'd have actual strict goals. I can't keep running around aimlessly all over the project as I do now.

So, plan for the this week.

* Load and parse pathfinding waypoints from file. The in-game editor already supports placing and saving them.
* Explosion effect & blast damage based on distance. It's a prerequisite for projectile-based weapons which I want to implement next so I could also have rocket turrets and such.
* Improve the in-game message queue to support delayed messages.

If I can complete these things this week I'd be rather happy.
DarkerLight
Posts: 1
Joined: Sat Jul 23, 2011 8:59 pm

Re: [HELP WANTED] Front Warrior - team-based action FPS

Post by DarkerLight »

I would love to be a story writer but i've never done it before. (Ive written but not for a game just ideas and stuff....)
If you'd take me I'd Love to help :)

DarkerLight
christianclavet
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Re: [HELP WANTED] Front Warrior - team-based action FPS

Post by christianclavet »

Keep up the work Eigen! This is really looking like a real FPS. Seen that bots start to do something. Have you added pathfinding? You trees and grass look awesome!
arnir
Competition winner
Posts: 154
Joined: Sat Jan 20, 2007 4:36 pm
Location: Czech Republic

Re: [HELP WANTED] Front Warrior - team-based action FPS

Post by arnir »

why when I open source code on googlecode.com some of files are empty? e.g. BaseMapObject, BaseBuilding, BotAI, DynamicObject etc.
programmer is bad designer
designer is bad programmer
netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: [HELP WANTED] Front Warrior - team-based action FPS

Post by netpipe »

https://github.com/netpipe/Front-Warrior more recent github repo with libs included there was a shader compile error still though.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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