With an unexpected burst of motivation over this weekend, I implemented automatic turrets that fire at enemies. So now, nearing the enemy base is actually a deadly thing to do, which, ironically, make the level actually feel more alive. I also added an bullet flying effect (you know .. the fire line). It's cool to run and see bullets fly by and hit the trees and ground around you as the turret aim isn't perfect (on purpose).
Since no-one has contacted me about the project, I guess I'll have to come up with a new plan and somehow carry on myself. I think the best thing to do would be to make a list of features and featurettes for each of the weeks (mostly weekend, but some evening too) so I'd have actual strict goals. I can't keep running around aimlessly all over the project as I do now.
So, plan for the this week.
* Load and parse pathfinding waypoints from file. The in-game editor already supports placing and saving them.
* Explosion effect & blast damage based on distance. It's a prerequisite for projectile-based weapons which I want to implement next so I could also have rocket turrets and such.
* Improve the in-game message queue to support delayed messages.
If I can complete these things this week I'd be rather happy.
[HELP WANTED] Front Warrior - team-based action FPS
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- Posts: 1
- Joined: Sat Jul 23, 2011 8:59 pm
Re: [HELP WANTED] Front Warrior - team-based action FPS
I would love to be a story writer but i've never done it before. (Ive written but not for a game just ideas and stuff....)
If you'd take me I'd Love to help
DarkerLight
If you'd take me I'd Love to help
DarkerLight
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact:
Re: [HELP WANTED] Front Warrior - team-based action FPS
Keep up the work Eigen! This is really looking like a real FPS. Seen that bots start to do something. Have you added pathfinding? You trees and grass look awesome!
Re: [HELP WANTED] Front Warrior - team-based action FPS
why when I open source code on googlecode.com some of files are empty? e.g. BaseMapObject, BaseBuilding, BotAI, DynamicObject etc.
programmer is bad designer
designer is bad programmer
designer is bad programmer
Re: [HELP WANTED] Front Warrior - team-based action FPS
https://github.com/netpipe/Front-Warrior more recent github repo with libs included there was a shader compile error still though.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%