yushang wrote:Hi dear all,
I'm running the Irrlicht(1.9.0) example 03.CustomSceneNode got this wired result , how does this happen ? many thanks! (https://pasteboard.co/IN2Qyfb.png)
Strange, looks a bit like it doesn't clear the backbuffer (or at least the color-buffer part of it). Are you getting any warnings/errors on the console? Which graphic-card? And which compiler?
edit: You could do one experiment - in createDevice replace 16 by 32. Maybe that color-mode has troubles on your system.
CuteAlien wrote:Strange, looks a bit like it doesn't clear the backbuffer (or at least the color-buffer part of it). Are you getting any warnings/errors on the console? Which graphic-card? And which compiler?
got no warnings or errors . the graphic card is Intel HD 515 and the compiler is visual C++ 19.20.27508.1 X64
CuteAlien wrote:
edit: You could do one experiment - in createDevice replace 16 by 32. Maybe that color-mode has troubles on your system.
*sigh* trouble with Intel again :-( Problem is I don't really know how to find out as I have no test-system for that (I got Intel processor with graphic card, but my motherboard offers no graphic-card port to access it).
Sorry, without a way to debug I can't find that out.