First Tutorial:
https://github.com/buildaworldnet/Irrli ... -in-a-pill
Will get broken down into a series.
3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Nice work on the ray tracing.
Are you using OSPRay and Embree?
Are you using OSPRay and Embree?
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
No, Radeon Rays its an OpenCL lib.. currently porting to OptiX because of performance/licensing conundrum w.r.t RR.
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Hi,
every so often i try to install IrrlichtBAW and every time i fail.
Funnily the installation is different if i create it from the command line
git clone --recurse-submodules -j8 https://github.com/buildaworldnet/IrrlichtBAW.git
OR
git clone https://github.com/buildaworldnet/IrrlichtBAW.git
git submodule init
git submodule update
OR
with VisualStudio directly.
Here are some messages:
fatal: Not a git repository: D:/Develop/Lib/Irrlicht/BAW/trunk.git/examples_tests/media/cegui_alfisko/../../../../../../Source/Repos/IrrlichtBAW/.git/modules/examples_tests/media/cegui_alfisko
Unable to find current revision in submodule path 'examples_tests/media/cegui_alfisko'
OR
Synchronizing submodule url for 'ext/CEGUI/stb'
fatal: Not a git repository: D:/Develop/Lib/Irrlicht/BAW/trunk.git/ext/CEGUI/stb/../../../../../../Source/Repos/IrrlichtBAW/.git/modules/ext/CEGUI/stb
...
and so on and so on indefinitely.
Have you ever tried it yourself - say on a different Computer with only VisualStudio installed and then follow your own steps?
The only other engine i gave up on was OpenScenegraph - also because of installation and cmake problems with 3rdParty libs.
I meanwhile appreciate engines which have all "batteries included" like Irrlicht or Urho3d.
every so often i try to install IrrlichtBAW and every time i fail.
Funnily the installation is different if i create it from the command line
git clone --recurse-submodules -j8 https://github.com/buildaworldnet/IrrlichtBAW.git
OR
git clone https://github.com/buildaworldnet/IrrlichtBAW.git
git submodule init
git submodule update
OR
with VisualStudio directly.
Here are some messages:
fatal: Not a git repository: D:/Develop/Lib/Irrlicht/BAW/trunk.git/examples_tests/media/cegui_alfisko/../../../../../../Source/Repos/IrrlichtBAW/.git/modules/examples_tests/media/cegui_alfisko
Unable to find current revision in submodule path 'examples_tests/media/cegui_alfisko'
OR
Synchronizing submodule url for 'ext/CEGUI/stb'
fatal: Not a git repository: D:/Develop/Lib/Irrlicht/BAW/trunk.git/ext/CEGUI/stb/../../../../../../Source/Repos/IrrlichtBAW/.git/modules/ext/CEGUI/stb
...
and so on and so on indefinitely.
Have you ever tried it yourself - say on a different Computer with only VisualStudio installed and then follow your own steps?
The only other engine i gave up on was OpenScenegraph - also because of installation and cmake problems with 3rdParty libs.
I meanwhile appreciate engines which have all "batteries included" like Irrlicht or Urho3d.
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Make sure you use either the `shader_pipeline` or `property_pool` branch.
Come onto out discord, a junior programmer can help you.
make sure you disable cmake options for CEGUI and anything to do with it, we've still got work to do on it (we've kicked up stb actually).
Come onto out discord, a junior programmer can help you.
make sure you disable cmake options for CEGUI and anything to do with it, we've still got work to do on it (we've kicked up stb actually).
Re: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
I saw you popped into the the discord, but wrote not a peep, if you dont ask for help I can't help you (nor can my juniors).
Anyway here's a first "tutorial" of sorts:
https://www.youtube.com/watch?v=Tte889M ... e=youtu.be
Anyway here's a first "tutorial" of sorts:
https://www.youtube.com/watch?v=Tte889M ... e=youtu.be