http://xup.in/dl,56573432
https://www.freelancer.com/projects/lin ... 47/details
xwiimote help
xwiimote help
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: xwiimote help
@netpipe: Please don't just send links without writing any info. Why are you posting this here?
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: xwiimote help
its a big part of whats needed for a proper wii input system for games and applications on linux.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: xwiimote help
in the description on freelancer, it mentions that the xwiimote.7z file has //todo marked in the main loop where it does not seem to use the main loop after it connects to the wiimote but i need it to single step to work in applications and games.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: xwiimote help
turns out it was an easy fix just needed to remove the while loop in the event handler (doh) anyway luna engine now supports wii balance board and drums even
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: xwiimote help
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%