Hello Folks,
I used Assimp to generate a .x file from an blend file and worked for the mesh. The problem is that the joints are the nodes of the blender scene, like camera, root, armature and not the bones themselves. Someone know what is going wrong?
Thanks!
Blender to .X via Assimp
-
- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
Blender to .X via Assimp
Professional Software Developer and Amateur Game Designer
Re: Blender to .X via Assimp
I use assimp regularly with no issues. are you selecting only the model to export?
-
- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
Re: Blender to .X via Assimp
How can I select it? I'm using assimp via command line.
assimp export model.blend model.x
Thanks Seven
assimp export model.blend model.x
Thanks Seven
Professional Software Developer and Amateur Game Designer
Re: Blender to .X via Assimp
i was thinking, in blender delete everything except the model you want. then export to blend file and convert with assimp.
-
- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
Re: Blender to .X via Assimp
I tried this, but there are some elements cannot be deleted, like camera. So, when I exported, I got these as nodes. Maybe I should try to customize assimp...
Professional Software Developer and Amateur Game Designer
Re: Blender to .X via Assimp
demo code would be easier to help with, i've actually been wanting a model converter from assimp for a while.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%