Editor (First King, tool) UPDATED: 29/07/2008

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jeniffer
Posts: 2
Joined: Thu Oct 30, 2008 5:03 am
Location: Dresden, Germany

Post by jeniffer »

Hi Christian ..

Thanks for your good work (..and your horror-coding-style :D ).

I have ported your code to an Windows MFC application,
(with a lot of changes) as basis for my own mesh-viewer.
Is that okay or is there an spec. license to use your code ?


Image

Thanks, Jenny

Sorry for my bad english
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Post by christianclavet »

Wow! I'm very happy that you made something out of this! This look really cool! You can use the code as you wish.

I'm more of a level designer with ideas that want to try out in C++ (With the help of IRRlicht or course). With some time my coding style should improve.
jeniffer
Posts: 2
Joined: Thu Oct 30, 2008 5:03 am
Location: Dresden, Germany

Post by jeniffer »

Thank you.... :D
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Editor (First King, tool) UPDATED: 29/07/2008

Post by netpipe »

I have pk3 loading support for FKeditor now.
https://github.com/netpipe/Luna/tree/master/FKEditor

Im trying to figure out how the glass loaded with b3d looks so good and how to do it from blender.
trying to get model shadows and transparencys working.

https://imgur.com/a/lzcdp6C here is a picture
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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