resurrected cAudio

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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

resurrected cAudio

Post by polylux »

hey everyone,

for those who don't know, cAudio is a great OpenAL wrapper with an api that's similar to irrlicht's. adding sound to your irr projects couldn't be much easier.
pity that the project's been neglected over the years. i have forked it recently and equipped it with a CMake configuration to be easily included in your projects. i have confirmed it builds on linux and windows, if someone wants to help supporting macs, that'd be great.

and for those who still know the pain: it builds on win x64 out of the box ;)

find it in its repo here

let me know if you encounter any issues. and too, if it's of use to you.

cheers,
p.
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netpipe
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Location: Edmonton, Alberta, Canada
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Re: resurrected cAudio

Post by netpipe »

https://github.com/netpipe/AgAudio there is this more portable version too
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WizardofChaos
Posts: 21
Joined: Tue Jan 11, 2022 8:43 pm

Re: resurrected cAudio

Post by WizardofChaos »

Nice! I didn't actually know about cAudio for my current project (although I probably shoulda done some more research) and ended up writing my own basic wrapper for OpenAL and Irrlicht. Might post it once I'm sure I'm done with it; it has some specific use stuff for my game that I'd need to strip out before posting.

You couldn't have forked this like, two months ago? Coulda saved myself some effort... :P
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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: resurrected cAudio

Post by polylux »

netpipe wrote: Sat Oct 08, 2022 2:44 pm https://github.com/netpipe/AgAudio there is this more portable version too
yea i know about yours, it's just i needed a cmake integration :)
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polylux
Posts: 267
Joined: Thu Aug 27, 2009 12:39 pm
Location: EU

Re: resurrected cAudio

Post by polylux »

WizardofChaos wrote: Sun Oct 09, 2022 3:53 am Nice! I didn't actually know about cAudio for my current project (although I probably shoulda done some more research) and ended up writing my own basic wrapper for OpenAL and Irrlicht. Might post it once I'm sure I'm done with it; it has some specific use stuff for my game that I'd need to strip out before posting.

You couldn't have forked this like, two months ago? Coulda saved myself some effort... :P
sry it came out a tad too late for your project! ;)
let us know when you publish it. this thread could also make for a nice collection of audio wrappers.
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GameDude
Posts: 498
Joined: Thu May 24, 2007 12:24 am

Re: resurrected cAudio

Post by GameDude »

This is great. CAudio is a good audio library.
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