hey everyone,
for those who don't know, cAudio is a great OpenAL wrapper with an api that's similar to irrlicht's. adding sound to your irr projects couldn't be much easier.
pity that the project's been neglected over the years. i have forked it recently and equipped it with a CMake configuration to be easily included in your projects. i have confirmed it builds on linux and windows, if someone wants to help supporting macs, that'd be great.
and for those who still know the pain: it builds on win x64 out of the box
find it in its repo here
let me know if you encounter any issues. and too, if it's of use to you.
cheers,
p.
resurrected cAudio
resurrected cAudio
beer->setMotivationCallback(this);
Re: resurrected cAudio
https://github.com/netpipe/AgAudio there is this more portable version too
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
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Re: resurrected cAudio
Nice! I didn't actually know about cAudio for my current project (although I probably shoulda done some more research) and ended up writing my own basic wrapper for OpenAL and Irrlicht. Might post it once I'm sure I'm done with it; it has some specific use stuff for my game that I'd need to strip out before posting.
You couldn't have forked this like, two months ago? Coulda saved myself some effort...
You couldn't have forked this like, two months ago? Coulda saved myself some effort...
Local man gets so irritated with modern space sims that he starts writing his own
Re: resurrected cAudio
yea i know about yours, it's just i needed a cmake integrationnetpipe wrote: ↑Sat Oct 08, 2022 2:44 pm https://github.com/netpipe/AgAudio there is this more portable version too
beer->setMotivationCallback(this);
Re: resurrected cAudio
sry it came out a tad too late for your project!WizardofChaos wrote: ↑Sun Oct 09, 2022 3:53 am Nice! I didn't actually know about cAudio for my current project (although I probably shoulda done some more research) and ended up writing my own basic wrapper for OpenAL and Irrlicht. Might post it once I'm sure I'm done with it; it has some specific use stuff for my game that I'd need to strip out before posting.
You couldn't have forked this like, two months ago? Coulda saved myself some effort...
let us know when you publish it. this thread could also make for a nice collection of audio wrappers.
beer->setMotivationCallback(this);
Re: resurrected cAudio
This is great. CAudio is a good audio library.