I am trying to get animated meshes working in Irrlicht but have no idea how to convert my animated model to a b3d or similar. However, I've managed to find the library IrrAssimp and I'm currently trying to get that set up so I can use animated FBX models in Irrlicht.
https://github.com/JLouis-B/IrrAssimp
I've linked everything but I'm getting an unresolved external symbol and I have no idea what could be causing it.
![Image](https://i.imgur.com/vSEMscu.png)
All I'm doing is #include "IrrAssimpImport.h" at the top of my GraphicsSubsystem.cpp and smgr->addExternalMeshLoader(new IrrAssimpImport(smgr)); in my constructor.
If I try to do something with just assimp, I don't get any errors so it must be to do with IrrAssimp but I'm not sure how to resolve it.
Include Directories
![Image](https://i.imgur.com/U7iczaT.png)
Library Directories
![Image](https://i.imgur.com/fL4DvnY.png)
Additional Dependencies
![Image](https://i.imgur.com/kqb6lhr.png)
Any ideas?