Hm, mip-maps are usually good. Try setting AnisotropicFilter to 16 and enable TrilinearFilter for your texture layer in SMaterial. Both are off by default.
CuteAlien wrote: Sat Mar 09, 2024 11:12 am
Hm, mip-maps are usually good. Try setting AnisotropicFilter to 16 and enable TrilinearFilter for your texture layer in SMaterial. Both are off by default.
I can't use TrilinearFilter because of art style but AnisotropicFilter made it perfect. Thanks!