After a long absence from the Irrlicht forum and 3D development, I have started coding a bit in C++ again. I have decided to implement the things I had previously added in version 1.2.x into version 1.8.5. This includes SASS effects for DX9, multihead support for multiple adapters, adapter selection, and other fun stuff. Currently, I am working on integrating the SASS effects properly. This means I need to implement a render pipeline between the VideoDriver and SceneManager to guarantee scene effects. Although it works without this pipeline, it causes frame drops that I cannot accept. Therefore, I will add this intermediate layer. I am doing this also because I want to adhere to the given Irrlicht standard and provide an interface for the future that allows scene effects not only under DX9. I am fully immersed in the code and hope to have a stable version by February. If you are interested in SASS, you can check out FXComposer, etc. I hope you like it. Until then, Merry Christmas to everyone.
(translated with copilot ^^)
A small announcement, and I hope you like it, because it's not just for me
Re: A small announcement, and I hope you like it, because it's not just for me
thanks
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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free. CC0 man.

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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free. CC0 man.

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Re: A small announcement, and I hope you like it, because it's not just for me
Questions:
What is SASS?
What is an adapter?
What is Christmas?
Only joking! Welcome back!
What is SASS?
What is an adapter?
What is Christmas?
Only joking! Welcome back!