EMT_PARALLAX_MAP_SOLID shader

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
dragg
Posts: 1
Joined: Mon Jan 27, 2025 1:20 pm

EMT_PARALLAX_MAP_SOLID shader

Post by dragg »

Hi, I used Irrlicht years ago, and at that time video::EMT_PARALLAX_MAP_SOLID material worked with max 2 lights.
Is situation nowadays different with newer versions of Irrlicht?
If not, does anyone have upgraded shader?

Thank you
CuteAlien
Admin
Posts: 9838
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: EMT_PARALLAX_MAP_SOLID shader

Post by CuteAlien »

Same situation. You have to write your own shader if you need this to work with more lights.
Basically I'd look how xeffects does handle single light (or does it already handle more? I don't even know...) and then modify it to pass more lights.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Post Reply