- .x,
- .b3d
- .milkshape
This vertex limitation could significantly restrict the achievable detail and overall quality, especially when aiming for complex and visually rich animated characters or objects.
While the ".obj" format offers "32-bit indexing", allowing for a much higher vertex count and thus greater detail, this format is primarily used for static geometry and doesn't inherently handle animation data in the same way.
Given this limitation, I'm wondering if there are any "possible solutions" to overcome this 16-bit barrier for animated models using these older formats?
Additionally, I'm curious if Cutelien is planning to add ".fbx or .gtlf support with animations" to irrlicht anytime soon, as that could potentially address some of these limitations. And wondering if there is other problems involved in trying to fix this?