1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 6 -> 5 ->4 ->3 ->2 ->1->2->3... etc
What solution would I have? I mean, I'm finishing building the models that I plan to upload to the forum, I will upload them in md2 format, but this question arose when it comes to animate them, in terms of size is more advantageous to make irrlicht reverse the loop at the end of the animation ... or else I would have to create it inverted from the model and increase the size of the model itself.

It would be great if md2 type animations could have an overloaded value of true or false for loop reverse animation, it would be useful for many animations, and for others it would not.
Like "node->setMD2Animation(scene::EMAT_STAND, TRUE);"
