My first post, Thank you for Irrlicht

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woalexan
Posts: 17
Joined: Wed May 28, 2025 6:22 pm
Location: Austria

Re: My first post, Thank you for Irrlicht

Post by woalexan »

I found as long as I add all necessary MeshBuffers (the can also be empty at this point in time, does not seem to matter) before creation of the SMesh + SceneNodes, I can fill them later (during runtime of the program) with new vertices and indices, and the program does not crash.
Therefore I found my solution :) Most likely I will rewrite the terrain code from some year ago, as it is currently very awful, and I learned a lot of stuff since this point in time.
Have a nice day.
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