CuteAlien wrote: Thu Oct 23, 2025 3:43 pm
No worries - modifying header is also fine if you don't care about changing the engine a bit. Might even be easier as you don't have to be careful that both projects are using same settings then. Changing engine source is just something people often avoid.
I have a version of a render that simulates human perspective...
I did something simple: I put my ruler in front of my eyes, placed a book, drew two horizontal lines at different distances while maintaining the horizontal distance... I measured the height of my eyes in relation to the book, measured the distance between the lines, and with the ruler still in front of my eyes, I was able to measure the size at which I saw the lines...
I had a FOV of 19, I tried to use it in Irrlicht and curiously... it was like zooming... and I remembered that it was similar to xeffects, that is, instead of using the camera's location, you have to relate it to an object to simulate its position and obtain a correct rotation, making nearby objects disappear with near... The same thing I had to do in xeffects to simulate the correct rotation lights...
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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free.
CC0 man.

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