Hello, I have a small question.
If I have an animated node, and another node which is his child. If the parent is setVisible(false), it seems that the animation of the child (which is invisible too) stops. Is it a normal behaviour ?
Animated node
Re: Animated node
It's deliberate at least. Comes from OnAnimate in ISceneNode header which has an IsVisible check (and calls OnAnimate for children only if it succeeds). If you want to enforce the animation you can call OnAnimate for that child node manually (and it only checks it's own IsVisible flag then).
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