GPU skinning on Irrlicht ?

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Alpiro
Posts: 8
Joined: Thu Mar 27, 2025 10:37 pm

GPU skinning on Irrlicht ?

Post by Alpiro »

Hello, I start having trouble with the rendering of more than 20 animated mesh nodes on screen when animation is on.
I understand that by default, Irrlicht uses CPU skinning. Is there a way to make GPU skinning with shaders ?
CuteAlien
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Re: GPU skinning on Irrlicht ?

Post by CuteAlien »

No, no one coded that so far. Also no animation frame caching (except if 2 animations in a row use the exact same frame). Sorry, animation system didn't have a real maintainer in a long time (the guy who wrote it was gone before I joined Irrlicht and that was 2 decades ago).
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