Hello, I start having trouble with the rendering of more than 20 animated mesh nodes on screen when animation is on.
I understand that by default, Irrlicht uses CPU skinning. Is there a way to make GPU skinning with shaders ?
GPU skinning on Irrlicht ?
Re: GPU skinning on Irrlicht ?
No, no one coded that so far. Also no animation frame caching (except if 2 animations in a row use the exact same frame). Sorry, animation system didn't have a real maintainer in a long time (the guy who wrote it was gone before I joined Irrlicht and that was 2 decades ago).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm