realtime raytracing
realtime raytracing
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: realtime raytracing
found another realtime raytracer https://github.com/netpipe/OpenGL-Demos ... er-engilas and ported it but the movement keys still not working for some reason.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: realtime raytracing
https://github.com/netpipe/OpenGL-Demos ... /RTSG3.cpp has scenegraph and basic obj loader with bumpmap but i found out they cant have shadows in realtime so i've gotta do something else there.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: realtime raytracing
https://www.youtube.com/watch?v=piDSEK3YiKk RTSG3 demo
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
-
chronologicaldot
- Competition winner
- Posts: 709
- Joined: Mon Sep 10, 2012 8:51 am
Re: realtime raytracing
Interesting stuff. I remember doing a raytracer with Irrlicht. Mine was CPU-based and extra limited by my poor old dino PC that I ran it on back in the day, but I did have multiple reflections, IOR, shadows, and even some weird edge blooming effect I wanted to add.
What would you like to do with your find?
What would you like to do with your find?