irrXBOX
irrXBOX
Hi guys
I have finally managed to get irrlicht to run on Xbox. It took some changes and a new CIrrDeviceXbox and some tweaks to the video and texture manager for DX8.
still todo is a DirectInput solution for reading the hand control.
I will mail the code to Nikolaus so he can incorporate it nicely into the engine if he wish to do that.
I have finally managed to get irrlicht to run on Xbox. It took some changes and a new CIrrDeviceXbox and some tweaks to the video and texture manager for DX8.
still todo is a DirectInput solution for reading the hand control.
I will mail the code to Nikolaus so he can incorporate it nicely into the engine if he wish to do that.
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- Posts: 142
- Joined: Sat Dec 11, 2004 8:13 am
- Contact:
Ok guys
I have made some tests and the textures seem to get messed up (read about that in the advanced help forum) and input is of course not working. But it does display animations, objects and pk3 worlds correctly.
you can find the code at
ftp://exal.no-ip.com
login: trader
password: trader
It's in the trader2005.zip
if you want to play an unfinished version of asteroids please feel free to grab that one too
I have made some tests and the textures seem to get messed up (read about that in the advanced help forum) and input is of course not working. But it does display animations, objects and pk3 worlds correctly.
you can find the code at
ftp://exal.no-ip.com
login: trader
password: trader
It's in the trader2005.zip
if you want to play an unfinished version of asteroids please feel free to grab that one too
-
- Posts: 142
- Joined: Sat Dec 11, 2004 8:13 am
- Contact:
-
- Posts: 142
- Joined: Sat Dec 11, 2004 8:13 am
- Contact:
Hmmm well in your opinion anything could be useless.
anyone doing anything on the xbox to sell it to retail store which I guess 99% of the people here will not will have to be a licensed MS Xbox developer. Which is pretty hard to get to be.
A development station is about $10000 and a debug machine $1000.
And if you were to make something on your modded xbox and it would be great I think you would probably just forget to mention that to MS when you do get the funding from EA
From what I gather about 60% of all xboxes are modded so the installbase is not that bad.
But of course you develop for you own good and not to make money aren't you?
anyone doing anything on the xbox to sell it to retail store which I guess 99% of the people here will not will have to be a licensed MS Xbox developer. Which is pretty hard to get to be.
A development station is about $10000 and a debug machine $1000.
And if you were to make something on your modded xbox and it would be great I think you would probably just forget to mention that to MS when you do get the funding from EA
From what I gather about 60% of all xboxes are modded so the installbase is not that bad.
But of course you develop for you own good and not to make money aren't you?