I got the hello world thing in tutorial one to compile into an exe, and then ran the .exe just fine.
I loaded up the one for quake, and it compiled perfectly. When I went to run the .exe though, it just says "Windows encountered an error and has to shut this down" or something like that.
I upgraded my Dev-Cpp to the latest version today. Windows XP is fully upgraded, so as direct x, and opengl, and my GeForce2 card as well.
Any idea what is going on?
Windows XP error when I run compiled quake example
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I guess there's still that problem with Dev-C++ and the DirectX 8 renderer, so just change:
with:
Hope it will help.
Code: Select all
createDevice (video::DT_DIRECTX8, ...
Code: Select all
createDevice (video::DT_OPENGL, ...
yep
Yes. I put it in the same directory, as well as the directory dev-c++ was in, and in windows/system/ and windows/system32/ directories as well. Its copied everything, because I read some people had a problem with it. I did this before trying to run it, so that isn't it.
Did anyone compile the quake example into something that ran without error? Did you use Windows XP?
I just did it again to copy what it says.
example.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
To see what data this error report contains, click here.
I clicked there and it says:
Error signature
AppName: example.exe AppVer: 0.0.0.0 ModName: irrlicht.dll ModVer: 0.0.0.0 Offset: 0000db0e
To view technical infomration about the error report click here.
Did anyone compile the quake example into something that ran without error? Did you use Windows XP?
I just did it again to copy what it says.
example.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
To see what data this error report contains, click here.
I clicked there and it says:
Error signature
AppName: example.exe AppVer: 0.0.0.0 ModName: irrlicht.dll ModVer: 0.0.0.0 Offset: 0000db0e
To view technical infomration about the error report click here.
Hello World tutorial failure. CodeWarrior/Windows XP
I have a similair problem as posted by 'hopeful'. And all advise seems not to help so far. I am using CodeWarrior v 8.3. I followed the steps in the CodeWarrior HowTo by Andre Simon.
The simpelest 'Hello world' example does not work properly. The output is:
Irrlicht Engine version 0.4
Loaded mesh:../../media/sydney.md2
and then it causes Windows to report the usual message on sending a bug report.
If I comment the following line
the programs works (except for a sydney with no texture ofcoures)
Does anybody have any suggestions?
- am I doind something stupid?
- any other issues I should consider using CodeWarrior
- Windows XP?
any help appreciated.[/url]
The simpelest 'Hello world' example does not work properly. The output is:
Irrlicht Engine version 0.4
Loaded mesh:../../media/sydney.md2
and then it causes Windows to report the usual message on sending a bug report.
If I comment the following line
Code: Select all
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
Does anybody have any suggestions?
- am I doind something stupid?
- any other issues I should consider using CodeWarrior
- Windows XP?
any help appreciated.[/url]