looks like you did edits with tab, and mesh data got relocated in relation to the original position and lights.I maybe using a very old version of the exported, as to be true, iI ve been more lately with mim tools, so...but in general, i'd recommend model something outside, or at least make it be a single object with one origin, preferrably at zero, and dont touch that...with some older versions of the exporter, was needed a vtrl+a to apply size and rotation, or change a value in script, but murphy also fixed that....
my advice is import an obj, and dont touch the geometry other than materials , uvs, etc.for long time i allways needed to do ctrl a with single mesh level and lights. (sometimes each pair of light+level,later, just all an ctrl a.)
that's the reason of all get relocated...it gets WAY more messed adding several meshes...
my advice is have it all being a single mesh out and import the obj...imho, wings is better modeller
its fixable, by handling meshes and its origins,there are cool tricks:
-you can relocate an origin mesh to its mesh center
-you can put an origin to whatever a curosr is
-u can put cursor to selection,whatever the selection is
-u can put cursor to grid, and....if doing so, previously go clicking in the center in 4 views, so when u hit shift s to snap cursor to grid, the cursor will go to 0,0,0.
can do much more stuff if get into edit ,select all verts, play with this...
but imho, is faster start a new with obj reimporte d as whole, and go placing lights.
the textures need to be asigned in uv window, which werent...
sure there's a safe worflow to not mess, or recover the xform data easily, but i got more excited with mim tools...
ive been today playing with xsi to try to extract as lightmap that wonderful mental ray rendering....man , photons,photons,photons...ugh....
maybe i just stay with giles, its quite easier...xsi is something i learn slowly...is too large and different.
but already can rig an animate characters....which was my interest...

