Here's an image:
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A snippit of code is like:
node1 = smgr->addAnimatedMeshSceneNode( mesh1 );
node1->setMaterialFlag(EMF_LIGHTING, true);
smgr->addLightSceneNode(0,vector3df(0,-10,-30),SColorf(1.0f, 1.0f, 1.0f, 1.0f), 600.0f);
And that's all im doing to the obect(s)....
I want shading, I dont want everything to be lit.