http://irrlicht.spintz.com
This modified engine is now integrated with Irrlicht-0.8 and all applications that compile/run on Irrlicht-0.8 will compile on this engine. You can check the development log at the website above to check on what other additions / modifications have made it into Irrlicht-Spintz.
Their are 2 examples added to the originals, one showing the use of the GeoMipMapSceneNode, the GeoMipMapTriangleSelector and the CSkyDomeSceneNode as well as another example showing the new ParticlePointEmitter ( which was fixed to create more than 1 partice per render ). All examples are pre-compiled with the needed DLL's to run for both DevC++ and Visual Studio in the bin directory.
I'm sorry I can't add Linux makefiles as I don't have a Linux machine available to me, but if someone wants to create those makefiles and pre-compiled libraries, I'd be glad to add them to the download!
Hope you all enjoy it and please, provide any feedback, it's all accepted and appreciated!
