Hi I'd like to to convert my game to Irrlicht (the power of Irrlicht is really impressive). As my own engine was tile based I wondered it is possible to "convert" (sorry not the right word but anyway) the walkable area of a BSP file (the floor) to a bunch of quads.
This would be important because it is a turn based strategy game in which the creatures may move like on a chess board - so movement,collisions, waling range, etc they all are measured in tiles. Any idea how to do something like that?
Or is there a intelligent way to build a Irrlicht level out of tiles that are arranged in layers (which was the way I did it in my own "engine").
Last but not least - in the tuts there are usually high level objects (like models, complete maps,...) - can you also build such a high level object out of low level objects like triangles, rectangles,etc like in the actual OpenGL/DirectX? (Sure this would be like going back one step but might be useful) - couldn't really find sth like this in the documentation.
Thanx!