hello,
well, i wanted to make a little game using a 3rd-person-camera. i just wrote some funtions that enslaved the normal camera object for that, but i have little problem using collision detection.
i attach the collision-response-animator to the player-node, which i think is sufficient for now. as you can see, gravity works in the beginning, but i can still walk through walls then!
i think the problem is, that my movement-handling is in the wrong place, but i don't know, where it has to be!
sample
(i know, few comments, i hate myself for that)