I am trying to implement the .NET functionality in some classes, and have hit a stumbling block (-well edit: <strike>two</strike>three /edit actually

1) GUI entities in .NET . I am assuming that these haven't been implemented yet, so short of coding them myself (not feasible in given timespan) I am resorting to creating a windowed instance of the device, and then implementing some chat screens as separate windows that the user can swap between. I know this is not ideal, but it was the best idea I could come up with at short notice. Does anyone have any ideas of alternatives (ideally i would have liked a GUI text window to overlay on the main display)?
2) Event handling. I can see from the .NET documentation from Niko (thanks for making the .NET wrapper!

edit: 3) Also in the .NET docs is a note about triangles, and how they have been included for collision detection as a direct port from the normal irrlicht code. Again, any tips or help on how to implement these would be appreciated
/edit
Once my project is finished I will make it available for others to use (it should provide a level of abstraction for beginner programmers to use Irrlicht with even less hassle than it currently takes...simple things like a player class and an application class, etc... purpose built collection classes etc...but obviously getting event handling is quite important.
Many thanks in advance.
Gezmo