2)
Does anyone know if it is possible to produce a complete .NET dll for Irrlicht by compiling the C++ source code in Visual Studio .NET - I heard a rumour that this is possible?
K, well I tried the code above, using the earth.x file which is in the media directory that comes with irrlicht, and it loads and gets the texture, I Then added a IMeshNode into the scene and it worked, It's not loading the texture, but the node is created and I can see the object ...
Do any of you .NET users know the answer to question 2?
I was wondering whether it was possible to produce my own .NET wrapper for Irrlicht.dll somehow using Visual Studio .NET - someone said this was possible, as, as you have probably noticed the .NET wrapper for 0.8 does not have all the features.