Hello all, I am creating a 3d top view scroller game (the levels are non repeating meshes). However, I need some advice on the "scrolling" effect.
I have several choices to go about doing this.
1. Make the map itself scroll down while my character and camera remain stationary on the same screen, then have enemy nodes drawn based upon time.
2. Have my character and camera scroll, then have enemies drawn based on either my character position, or time.
I am new to all this, but am not sure which to do. There is ups and downs for each. Which is more common or practical?