Programming a scroller, need some advice.

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Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Programming a scroller, need some advice.

Post by Quall »

Hello all, I am creating a 3d top view scroller game (the levels are non repeating meshes). However, I need some advice on the "scrolling" effect.

I have several choices to go about doing this.

1. Make the map itself scroll down while my character and camera remain stationary on the same screen, then have enemy nodes drawn based upon time.

2. Have my character and camera scroll, then have enemies drawn based on either my character position, or time.

I am new to all this, but am not sure which to do. There is ups and downs for each. Which is more common or practical?
Soulil
Posts: 6
Joined: Tue Mar 08, 2005 7:52 pm

Post by Soulil »

you can try to scroll the map from up to down and have your character moving within the screen area with your camera attached to it.

i began a small 3D shootemup and i found it easier to do that way :)
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