DeleD DMFLoader for Irrlicht
Hi All,
@suppaman
Che significa non funziona?
Cosa fa o non fa? Hai usato un livello di DeleD 1.1?
Hai esportato nella stessa cartella in cui si trova il file .dmf tutte le texture necessarie e le eventuali lightmap? Infine, la modalità del loader è 800x600 a 32 bit. Alcuni computer datati non possono visualizzare correttamente i file con le dx9 (devi avere comunque le 9.0c installate) o le OpenGL.
Per piacere, se vuoi avere maggiore aiuto dammi + informazioni.
Il loader è stato testato su diverse macchine (con XP e windows2000) con diverse configurazioni (tutte con una scheda grafica 3d con almeno 64 MB e directx 9.0c) senza dare problemi.
@Guest
I've using Windows 2000 too on my old notebook and loader won't work in DX9 or OPENGL since I've a not so good graphic card (S3 Savage IX 8MB), in fact the wanted resolution is 800x600 32bit that is not usable with my device.
So I've recompiled DMFLoader.exe for my notebook using a resolution of 640x480 16bit with no problems.
If you want I can upload a small DMFLoader_red.exe for devices with reduced capabilities.
Bye and let me know if you've solved your troubles, or give me more info.
@suppaman
Che significa non funziona?
Cosa fa o non fa? Hai usato un livello di DeleD 1.1?
Hai esportato nella stessa cartella in cui si trova il file .dmf tutte le texture necessarie e le eventuali lightmap? Infine, la modalità del loader è 800x600 a 32 bit. Alcuni computer datati non possono visualizzare correttamente i file con le dx9 (devi avere comunque le 9.0c installate) o le OpenGL.
Per piacere, se vuoi avere maggiore aiuto dammi + informazioni.
Il loader è stato testato su diverse macchine (con XP e windows2000) con diverse configurazioni (tutte con una scheda grafica 3d con almeno 64 MB e directx 9.0c) senza dare problemi.
@Guest
I've using Windows 2000 too on my old notebook and loader won't work in DX9 or OPENGL since I've a not so good graphic card (S3 Savage IX 8MB), in fact the wanted resolution is 800x600 32bit that is not usable with my device.
So I've recompiled DMFLoader.exe for my notebook using a resolution of 640x480 16bit with no problems.
If you want I can upload a small DMFLoader_red.exe for devices with reduced capabilities.
Bye and let me know if you've solved your troubles, or give me more info.
Hi All,
@supperman
Potresti inviarmi il tuo progetto compreso le texture e i modelli vari al seguente indirizzo:
info@ilbuzzo.net
così gli do uno sguardo e ti faccio sapere qual'è il problema!
Ciao
@supperman
Potresti inviarmi il tuo progetto compreso le texture e i modelli vari al seguente indirizzo:
info@ilbuzzo.net
così gli do uno sguardo e ti faccio sapere qual'è il problema!
Ciao
Hello;
As Supperman indicated, the files will compile, but
does not work. I have just started looking at the code
and have found that the header is being read, but
however the String str is not appended with the information
from the char array. So the dmfRawFile is not added to
as well. Will post further as I have time to look at code.
As Supperman indicated, the files will compile, but
does not work. I have just started looking at the code
and have found that the header is being read, but
however the String str is not appended with the information
from the char array. So the dmfRawFile is not added to
as well. Will post further as I have time to look at code.
Hi All,
@Guest
What compiler are you using? and what version of Irrlicht 0.8?
This class was compiled with Dev-cpp 4.9.9.2 (MinGW 3.4.2) and Irrlicht 0.8.
You need some STL libraries too (<deque>,<string>) to let the class work.
I've not tested with microsoft compilers but it's written in standard C++.
Anyway dmfRawFile is an input for GetDMFHeader(dmfRawFile,header), the real output is header. So if you read the header the only trouble could be due to some other things.
As I said to Supperman please send to my e-mail:
info@ilbuzzo.net
the project file (dmf + textures and lightmaps) so I can look into the trouble.
What's the console output when you try to load and the log.txt file?
Bye
@Guest
What compiler are you using? and what version of Irrlicht 0.8?
This class was compiled with Dev-cpp 4.9.9.2 (MinGW 3.4.2) and Irrlicht 0.8.
You need some STL libraries too (<deque>,<string>) to let the class work.
I've not tested with microsoft compilers but it's written in standard C++.
Anyway dmfRawFile is an input for GetDMFHeader(dmfRawFile,header), the real output is header. So if you read the header the only trouble could be due to some other things.
As I said to Supperman please send to my e-mail:
info@ilbuzzo.net
the project file (dmf + textures and lightmaps) so I can look into the trouble.
What's the console output when you try to load and the log.txt file?
Bye
Hi All,
I've just noticed that in my DMFLoaderSDK package help table of contents was missing. It was my fault, now I've included it so you can download:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
it's just [50KB] now with included DMFLoader.chi so you can navigate the help in a more easy way.
Bye
I've just noticed that in my DMFLoaderSDK package help table of contents was missing. It was my fault, now I've included it so you can download:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
it's just [50KB] now with included DMFLoader.chi so you can navigate the help in a more easy way.
Bye
Hi ilbuzzo;
Had some time to spend with the SDK today.
After making some changes for my system, it
works very nicely. Thank you so much for this
wonderful contribution to the community. I have
a link in case you or Supperman or anyone else
would care to see it in action. Be warned it is just
a first "hack" and not trimmed yet.
http://legion.gibbering.net/mankind/DMF.zip
Had some time to spend with the SDK today.
After making some changes for my system, it
works very nicely. Thank you so much for this
wonderful contribution to the community. I have
a link in case you or Supperman or anyone else
would care to see it in action. Be warned it is just
a first "hack" and not trimmed yet.
http://legion.gibbering.net/mankind/DMF.zip
Great work!
If you're not making GREAT games
you belong in an institute!
The Game Institute.
www.gameinstitute.com
you belong in an institute!
The Game Institute.
www.gameinstitute.com