I used milkshape, and set colors for my model, then i exported it to 3ds, just to make sure everything look right i check it out in gmax, it looked good with the colors right and everything. Is there anything in irrlicht I can do to make the colors show up on the model, I mean... Do you have to use skins on all the models...?
I don't know to much about modeling, but here's what I think may be the problem. Curtis is setting the meshes colour in Milkshape, like you'd do in 3DSMax, to be able to tell one part of the mesh diferant then the other while in flat or gourad shaded mode. To my knowledge, when you export the mesh from what ever program your using, the colours of the mesh inside the editor are not exported with. So I'm thinking the answer is yes, you must have a skin in order to show the colours. But I don't know for a fact