heh, Ultimate Unwrap can export a b3d file...with lightmaps in any mode.
so, I can
And I will
Give me an hour or two...
BTW, slimshady does not support curved surfaces, like neither fsrad or Trancos Lume tool tool. It's the same deal.
Only thing that Max users that use b3d pipeline, or Quill 3d tool customers, (Giles users also, but as I mentioned, the OBJ+OBJ from giles is better: I can strip my name and surname from an th ascii obj; not so easy from b3d; Giles has that bad habit of exporting that data into each file...Maybe is a good security reason, but I'm much about my privacy... ) ...could also benefit from b3d format.
In terms of quality, there you fall in an area probaly similar to Trancos Lume tools, never as good as FSRAD (though fsrad has the prob of curved surfaces)
True that b3d pipeline users (and extremely good max plugin, free, in case it exports lightmaps, most probably) have not got the curved surfaces problems: Max lightmap everything perfect.
I didn't mention it to you as a possibility for terms of universality: The OBJ+OBJ way is by far the most unversal. Even more: you can use Blender with MIM tools. I knew it was possible, only a bit complex to bake illumination in blender using vertex count based radiosity into a low pol mesh, but in channel 1. MIMtools should allow to grab the obj with texture, and a second obj with radiosity lighting baked into a low copy of it, and get a multi uv MIM file, like allways. (and no curved surfaces there) I just don't recommend a method that I have not tested and that I think can be quite complex to the average joe...
But I may end up making a patient test of it (have some trick explained by a guy) and if I find it easy, I'd post in thi sthread, so Blender users may have also that possibility (those not advanced enough to have already guessed them selves!

)