The former I haven't used for a while and the latter I just wrote and hasn't been tested extensively. Good luck.
You can grab them from my site here.
Yup, I've got Wally.afecelis wrote:my favorites are: Texmex and Wally. Let me know if you got them or else to uplaod them for you.
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Yeah. It didn't take too much to modify the Q3 loader to load Q2 geometry. Getting the texture mapping right took a bit more work but wasn't awful either. But I got really stuck on the lightmaps.nitroman wrote:You are working on a Q2 bsp loader? Sweat!It was something I pretty much had to write while working on my Quake 2 BSP loader.![]()
Does it work?
How the work going? Where can I find this q2 bsp loader?Yeah. It didn't take too much to modify the Q3 loader to load Q2 geometry. Getting the texture mapping right took a bit more work but wasn't awful either. But I got really stuck on the lightmaps.
Most things (including Q3) produce reasonably sized textures with a bunch of lightmaps packed onto it. Q2 BSPs actually have a whole lot of little tiny lightmaps which must get packed into a big texture when Q2 loads it. I've gotten close to getting this to look right, but no cigar yet. So close I actually thought I had it working until I started noticing little tiny errors here and there which started to just drive me up the wall. After getting nowhere with this for a while, I started persuing other things at least for the time being.
That's where it stands now. Got the WAL texture loader/animator, got the PAK file added to the filesystem (much like the zip/pk3 filesystem in there now, but works with the Q2 pak format, obviously), and got the BSP loader complete except for lightmap errors... so close, and yet... so far.